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Mastering openFrameworks: Creative Coding Demystified

You're reading from   Mastering openFrameworks: Creative Coding Demystified openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You'll find creative coding is simpler than you think.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849518048
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Denis Perevalov Denis Perevalov
Author Profile Icon Denis Perevalov
Denis Perevalov
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Table of Contents (22) Chapters Close

Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. openFrameworks Basics FREE CHAPTER 2. Drawing in 2D 3. Building a Simple Particle System 4. Images and Textures 5. Working with Videos 6. Working with Sounds 7. Drawing in 3D 8. Using Shaders 9. Computer Vision with OpenCV 10. Using Depth Cameras 11. Networking Working with Addons Perlin Noise Index

Running the book's examples


We just saw the first of the book's examples. You will see there are many other examples in the book. Some examples require additional content files, and also the code of some of the examples is given in shortened form. So for efficient work with the book, please download the book's example source codes and its content files from the Support tab of the book's page available at the following link:

http://www.packtpub.com/mastering-openframeworks-creative-coding-demystified/book

Note all the example projects are presented just as source files (.h and .cpp). The content files such as images, videos, and sounds are located in separate folders. For running an example, you need to create a new openFrameworks project, copy the .h and .cpp source files of the downloaded example to the src folder of this project (with replacing files), and copy the needed content files into the bin/data folder of the project.

We will always specify which project should be taken as a base for the example project, and which content files are required for running the example. Also, for convenience, we will place the name of the folder with the example's codes in an information box, like this:

Note

This is example 01-Basics/01-Pendulum.

You have been reading a chapter from
Mastering openFrameworks: Creative Coding Demystified
Published in: Sep 2013
Publisher: Packt
ISBN-13: 9781849518048
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