Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering openFrameworks: Creative Coding Demystified

You're reading from   Mastering openFrameworks: Creative Coding Demystified openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You'll find creative coding is simpler than you think.

Arrow left icon
Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849518048
Length 364 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Denis Perevalov Denis Perevalov
Author Profile Icon Denis Perevalov
Denis Perevalov
Arrow right icon
View More author details
Toc

Table of Contents (22) Chapters Close

Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. openFrameworks Basics FREE CHAPTER 2. Drawing in 2D 3. Building a Simple Particle System 4. Images and Textures 5. Working with Videos 6. Working with Sounds 7. Drawing in 3D 8. Using Shaders 9. Computer Vision with OpenCV 10. Using Depth Cameras 11. Networking Working with Addons Perlin Noise Index

Drawing line segments and points


Instead of mesh.draw(), you can use the following functions:

  • The mesh.drawWireframe() function draws only surface edges without the interiors of the triangles. Such a mode of drawing is called wireframe drawing; it is very useful for debugging, and of course, can be used as an effect.

  • The mesh.drawVertices() function draws only vertices of the mesh. It is useful for debugging and also as an effect.

Also, to represent not only triangular surfaces but also objects consisting of line segments or points, use the mesh.setMode( mode ) function, where mode has type ofPrimitiveMode enumeration. To see all the possible values for mode, check its definition. We will mention only three values:

  • OF_PRIMITIVE_TRIANGLES is a default value, which draws a mesh as triangles. We had considered how to use this mode in the pyramid examples mentioned earlier.

  • OF_PRIMITIVE_LINES draws a mesh as a number of line segments.

  • OF_PRIMITIVE_POINTS draws a mesh as a number of points.

Let...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image