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Mastering Lumion 3D

You're reading from   Mastering Lumion 3D Master the art of creating real-time 3D architectural visualizations using Lumion 3D

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783552030
Length 286 pages
Edition 1st Edition
Concepts
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Author (1):
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Ciro Cardoso Ciro Cardoso
Author Profile Icon Ciro Cardoso
Ciro Cardoso
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Toc

Table of Contents (12) Chapters Close

Preface 1. Getting Ready for Lumion 3D FREE CHAPTER 2. Creating a Project in Lumion 3. Importing 3D Models 4. Applying and Creating Materials 5. Creating Your 3D World 6. Lighting in Lumion 7. Creating Realistic Visualizations 8. Non-photorealistic Visualizations with Lumion 9. Animation Techniques 10. Creating Walk-through Visualizations Index

Material or texture

In simple terms, a texture is an image that is mapped on to a 3D object and a material simulates a physical material.

However, we can say that the line between these two expressions is blurred. Why? Frequently, textures such as bump maps are used to influence lighting. A bump map is a texture that is used to modify the to affect how the light reacts to the surface, rather than modifying the color as a regular image texture would do.

A texture also can be used to provide details to a surface. For example, by applying a brick-tiled texture to a surface, we can simulate a brick wall instead of modeling the geometry of each individual brick. The following screenshot shows a good example of this in action:

Material or texture

Sometimes, we tend to confuse a texture with a material. So, what is a material? We mentioned already that a material simulates a physical material. In other terms, a material in 3D is a set of equations that defines how the lights interact with the surface.

These equations...

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