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Mastering Go

You're reading from   Mastering Go Create Golang production applications using network libraries, concurrency, machine learning, and advanced data structures

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Product type Paperback
Published in Aug 2019
Publisher Packt
ISBN-13 9781838559335
Length 798 pages
Edition 2nd Edition
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Author (1):
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Mihalis Tsoukalos Mihalis Tsoukalos
Author Profile Icon Mihalis Tsoukalos
Mihalis Tsoukalos
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Toc

Table of Contents (15) Chapters Close

1. Go and the Operating System 2. Understanding Go Internals FREE CHAPTER 3. Working with Basic Go Data Types 4. The Uses of Composite Types 5. How to Enhance Go Code with Data Structures 6. What You Might Not Know About Go Packages and Functions 7. Reflection and Interfaces for All Seasons 8. Telling a UNIX System What to Do 9. Concurrency in Go – Goroutines, Channels, and Pipelines 10. Concurrency in Go – Advanced Topics 11. Code Testing, Optimization, and Profiling 12. The Foundations of Network Programming in Go 13. Network Programming – Building Your Own Servers and Clients 14. Machine Learning in Go 15. Other Books You May Enjoy

Solving Sudoku puzzles

The main purpose of this section is to help you to understand that you should always use the simplest data structure that does the job you want it to. In this case, that data structure will be a humble slice, which will be used for representing and verifying a Sudoku puzzle. Alternatively, we could have used an array because Sudoku puzzles have a predefined size.

A Sudoku is a logic-based, combinatorial, number-placement puzzle. Verifying a Sudoku puzzle means making sure that the Sudoku puzzle is correctly solved – this is a task that can be easily done by a computer program.

In order to be as generic as possible, the presented utility, which is named sudoku.go and will be presented in four parts, will load Sudoku puzzles from external files.

The first part of sudoku.go is as follows:

package main 
 
import ( 
    "bufio" 
    "errors...
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