Chapter 5: Creating and Manipulating Media Content
In the previous chapter, we had a look at the many ways of getting content outside of Animate for distribution or further work, but what about actually creating content?
This chapter covers many of the creative capabilities of the software, starting with a refresher regarding how to create shapes and add motion to them. We then follow up with the use of symbols and explore the various types of symbols available to us in Animate. We will learn why and when to use certain symbol types in different circumstances, and how to create motion with them. Importantly, we will also explore the various easing profiles available within the software that allow further refinement of our motion in a natural way.
After reading this chapter, you'll be able to perform the following functions in Animate:
- Design and animate vector content using shape tweens.
- Create symbols and animate them using classic tweens.
- Apply natural...