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Mastering Adobe Animate 2021

You're reading from   Mastering Adobe Animate 2021 Explore professional techniques and best practices to design vivid animations and interactive content

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781801074162
Length 404 pages
Edition 1st Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Getting Up-To-Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2: Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Working with the Camera and Layer Depth 12. Section 3: Exploring Additional Platforms
13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content for WebGL 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Other Books You May Enjoy

Chapter 5: Creating and Manipulating Media Content

In the previous chapter, we had a look at the many ways of getting content outside of Animate for distribution or further work, but what about actually creating content?

This chapter covers many of the creative capabilities of the software, starting with a refresher regarding how to create shapes and add motion to them. We then follow up with the use of symbols and explore the various types of symbols available to us in Animate. We will learn why and when to use certain symbol types in different circumstances, and how to create motion with them. Importantly, we will also explore the various easing profiles available within the software that allow further refinement of our motion in a natural way.

After reading this chapter, you'll be able to perform the following functions in Animate:

  • Design and animate vector content using shape tweens.
  • Create symbols and animate them using classic tweens.
  • Apply natural...
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