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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Toc

Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Chapter 12. Sending Notifications

When building an application, most of the interactions will take place while users are actually inside the app. Users are interacting with user interface elements, and your app can respond to their input in real time.

However, sometimes your app may receive information from a server, or be alerted that some scheduled action is happening while the user isn't inside the app. A lot of times, your app can just process these things the next time the app launches, like when your Facebook feed refreshes when you enter. However, other times the information coming in is time-sensitive, or of higher importance, and you need to let the user know what's going on, even if the app is closed

In these situations, you can send the user a notification. Notifications are presented to the user in many forms, and can provide a handful of ways for the user to respond to the information being presented. In this chapter, we're going to cover:

  • Local versus...
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