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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

More about OOP and classes


It is possible to write a whole book on OOP, and many authors have already done so, but the best way to learn OOP is probably to practice it; practice it before we have learned all of the theory. Anyway, before we get on with some more practical examples, here is one more slightly theoretical OOP example that will leave us scratching our heads later if not mentioned.

Inner classes

When we looked at our basic classes demo app, we declared and implemented the class in a separate file to our MainActivity class. That file had the same name as the class.

We can also declare and implement a class within a class. The only question remaining, of course, is why would we do this? When we implement an inner class, the inner class can access the member variables of the enclosing class and the enclosing class can access the members of the inner class. We will see this in action in the next two chapters.

If you are not modeling deep or real-world systems, then inner classes are...

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