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Learning Articulate Storyline

You're reading from   Learning Articulate Storyline You don't need any programming skills to create great e-learning material with Storyline. This book will get you up to speed with all the super user-friendly features of the tool, making you a proficient e-learning author in no time.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849694223
Length 298 pages
Edition 1st Edition
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Author (1):
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Stephanie Harnett Stephanie Harnett
Author Profile Icon Stephanie Harnett
Stephanie Harnett
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Table of Contents (14) Chapters Close

Preface 1. Creating a Story FREE CHAPTER 2. Adding Content into your Story 3. Adding Interactivity 4. Adding Characters and Audio 5. Extending Slide Content 6. Using Variables to Customize the Learning Experience 7. Creating Learning Paths 8. Testing Learner Knowledge 9. Adding Visual Media to a Story 10. Publishing your Story 11. Rapid Development A. Appendix Index

What this book covers

In Chapter 1, Creating a Story, you'll be introduced to the concept of a story or eLearning course, along with a quick overview of the Storyline interface and start-up configuration tasks to prepare for creating your first story. Specifically, we'll take a look at how to create a story from scratch, how to create a new story based on a template, and how to open work you may have previously created in PowerPoint and other Articulate products.

In Chapter 2, Adding Content into your Story, you'll begin building the content for your first eLearning story. To do this, you'll work with design and master slides and place a variety of content elements into your story. You'll also learn how to align, format, and animate these elements.

In Chapter 3, Adding Interactivity, you'll be introduced to two powerful features in Storyline: states and triggers. These features are the basis of interactive content development and you'll learn how easy it is to create basic interactions in a few simple steps.

In Chapter 4, Adding Characters and Audio, you'll discover how to bring story content to life by adding and editing characters. You'll also explore how to incorporate and edit audio files for sound effects and narration. You'll also learn how to add text-based captions to a story.

In Chapter 5, Extending Slide Content, you'll be introduced to an important concept called layers. Layers are useful in organizing content within one slide as opposed to spreading content over multiple slides. You will learn when and why you would choose to use a layer, how they work, and what's required to display layer content.

In Chapter 6, Using Variables to Customize the Learning Experience, you'll explore how using variables can help you create an engaging experience that responds to your learners' actions.

In Chapter 7, Creating Learning Paths, you'll learn about the concept of branching; re-routing a learner down a different path depending on how they respond to a question or prompt in your story. You'll learn how to create an opportunity for learner input then set up basic branching to guide the learner in a particular direction. You'll also learn how to customize slide layout to control learner navigation.

In Chapter 8, Testing Learner Knowledge, you'll take a first look at Storyline quizzing, including a review of a variety of quiz questions formats, and learn how you create, edit, score, and track quiz questions. You'll also learn how to import previously created quizzes from Articulate Quizmaker.

In Chapter 9, Adding Visual Media to a Story, you'll take a look at some seriously fun features of Storyline that allow you to add visual media such as video, screen recordings, and websites. You'll learn about supported file types along with steps for importing media and working with web objects.

In Chapter 10, Publishing your Story, you'll take a closer look at how a story looks when previewed and published. You'll learn about the options available to the customized colors and controls that surround your course content. Storyline supports multiple publishing outputs. The methods and the process to publish a course to the web, tablets and mobile devices full stop LMS and Word are also covered.

In Chapter 11, Rapid development, is about how you can easily reuse, share, and edit e-learning assets to expedite development of courses. This chapter provides some thoughts on using Storyline effectively to produce quality results while increasing your productivity.

The Appendix, is a collection of tutorials, links, and ideas for inspiration to help you with your Storyline skills.

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