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Learning Anime Studio

You're reading from   Learning Anime Studio Bring life to your imagination with the power of Anime Studio

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849699570
Length 354 pages
Edition Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Table of Contents (17) Chapters Close

Learning Anime Studio
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Stepping into the World of Animation FREE CHAPTER 2. Drawing in Anime Studio 3. Exploring Layers and Timelines 4. Enhancing Your Art with the Layer Settings Panel and Style Palette 5. Bringing a Cartoon Character to Life 6. Developing Your Cartoon's Scenery 7. Creating a Library of Actions and Assets 8. Animating Your Characters 9. Exporting, Editing, and Publishing Index

Mapping out animation


While the layers provide the ingredients that make up our animation, the timelines set up and map out all the motion we will witness in the movie. The timelines are broken down into frames and seconds, allowing us to gauge when events or keyframes occur in the animation. Depending on your needs, there are three different timelines in Anime Studio Pro: Channels, Sequencer, and Motion Graph. We have worked a little bit with the Channels timeline in some of our exercises. This section will expand on that further, so we are clear on how to use all the timelines moving forward.

Understanding keyframes

The easiest way to remember the function of a keyframe is that it is a change that occurs on the timeline. Your timeline is made up of individual frames, which is indicated by the numbers you see at the top of the panel. When a keyframe or change is inserted, you will see a circle appear on the selected frame. If you create two keyframes that are 10 frames apart, any movement...

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