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Learning Anime Studio

You're reading from   Learning Anime Studio Bring life to your imagination with the power of Anime Studio

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849699570
Length 354 pages
Edition Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Table of Contents (17) Chapters Close

Learning Anime Studio
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Stepping into the World of Animation FREE CHAPTER 2. Drawing in Anime Studio 3. Exploring Layers and Timelines 4. Enhancing Your Art with the Layer Settings Panel and Style Palette 5. Bringing a Cartoon Character to Life 6. Developing Your Cartoon's Scenery 7. Creating a Library of Actions and Assets 8. Animating Your Characters 9. Exporting, Editing, and Publishing Index

Setting up shots effectively


While working with your characters and scenes, displaying the elements on screen in a particular way is just as important as any of the steps outlined in the point we are going to discuss. Composing shots well can really make the difference between an animation that looks amateurish and one that looks professional. When starting out, you may be more concerned about the story or learning the tools to pay too much attention to these details. However, it's something you will want to pick up quickly for the sake of your work.

Composing shots, like anything in animation, is something that will improve with practice and research. The following are a couple of tips for you when you set up your assets and camera positions:

  • First, watch your head room. One of the biggest offences seen in animated works (especially if the animator is new) is one that displays a close-up shot of a character, yet leaving ample head room that displays nothing of importance, as shown in the...

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