Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learn Java 17 Programming

You're reading from   Learn Java 17 Programming Learn the fundamentals of Java Programming with this updated guide with the latest features

Arrow left icon
Product type Paperback
Published in Jul 2022
Publisher Packt
ISBN-13 9781803241432
Length 748 pages
Edition 2nd Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Nick Samoylov Nick Samoylov
Author Profile Icon Nick Samoylov
Nick Samoylov
Arrow right icon
View More author details
Toc

Table of Contents (23) Chapters Close

Preface 1. Part 1: Overview of Java Programming
2. Chapter 1: Getting Started with Java 17 FREE CHAPTER 3. Chapter 2: Java Object-Oriented Programming (OOP) 4. Chapter 3: Java Fundamentals 5. Part 2: Building Blocks of Java
6. Chapter 4: Exception Handling 7. Chapter 5: Strings, Input/Output,and Files 8. Chapter 6: Data Structures, Generics, and Popular Utilities 9. Chapter 7: Java Standard and External Libraries 10. Chapter 8: Multithreading and Concurrent Processing 11. Chapter 9: JVM Structure and Garbage Collection 12. Chapter 10: Managing Data in a Database 13. Chapter 11: Network Programming 14. Chapter 12: Java GUI Programming 15. Part 3: Advanced Java
16. Chapter 13: Functional Programming 17. Chapter 14: Java Standard Streams 18. Chapter 15: Reactive Programming 19. Chapter 16: Java Microbenchmark Harness 20. Chapter 17: Best Practices for Writing High-Quality Code 21. Assessments 22. Other Books You May Enjoy

Playing media

Adding an image to a scene of the JavaFX application does not require the com.sun.* packages, so the --add-export VM options listed in the Embedding HTML section are not needed. But, it doesn’t hurt to have them anyway, so leave the --add-export options in place if you have added them already.

An image can be included in a scene using the javafx.scene.image.Image and javafx.scene.image.ImageView classes. To demonstrate how to do it, we are going to use the Packt logo, packt.png, located in the resources folder. Here is the code that does it (the start6() method of the HelloWorld class):

ClassLoader classLoader =
             Thread.currentThread().getContextClassLoader();
String file = classLoader.getResource("packt.png").getFile();
Text txt = new Text("What a beautiful image!");
FileInputStream input = new FileInputStream(file);
Image image = new Image(input...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime