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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Concepts
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Author (1):
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Stephen Pearson Stephen Pearson
Author Profile Icon Stephen Pearson
Stephen Pearson
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Summary

We have now finished this tutorial and created a paintbrush animation using dynamic paint in Blender. Hopefully, now you have an even greater understanding of this powerful simulation and all the fun and unique things that can be achieved. Just like always, let’s recap so everything sinks in.

First, we learned how to have an object follow a curve using the Follow Path constraint. After that, we created the hair particles and gave them physics, so they bend and deform. Then we instanced a long cube on each hair particle and used that as the brush in the dynamic paint simulation. We created the canvas, set up all the settings, and made an image sequence. With that image sequence, we imported it into the material and then learned how to customize the colors easily. We also discussed the hair particle material and created a nice gradient. Finally, we set up the camera and rendered the animation!

I hope you are ready because in the next chapter, we will be moving away...

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