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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Adjusting the Kinect sensor automatically and giving live feedback to users


If you are familiar with playing games with the Xbox console and Kinect sensor, you must have noticed that before starting many of the games the game start screen gives you live feedback on where you are standing and also notifies you if there is a need to change your position.

The Kinect sensor can track all the joints when the player is completely visible to the sensor. If any of the joints are not visible, the sensor returns the status ofeither Skeleton class Not Tracked or Inferred. You can make your application smart enough to tell your end user which part of the body is going out of the Kinect view area, and sometimes you can change the sensor elevation angle to adjust the sensor as per the user's position.

The Skeleton class has a property named ClippedEdges, which is of type FrameEdges, that describes which parts of the skeleton are out of the Kinect's view. FrameEdges is a Flag enumeration with the following...

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