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Java Projects

You're reading from   Java Projects Learn the fundamentals of Java 11 programming by building industry grade practical projects

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781789131895
Length 524 pages
Edition 2nd Edition
Languages
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Author (1):
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Peter Verhas Peter Verhas
Author Profile Icon Peter Verhas
Peter Verhas
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Toc

Table of Contents (12) Chapters Close

Preface 1. Getting Started with Java 11 FREE CHAPTER 2. The First Real Java Program - Sorting Names 3. Optimizing the Sort - Making Code Professional 4. Mastermind - Creating a Game 5. Extending the Game - Run Parallel, Run Faster 6. Making Our Game Professional - Do it as a Web App 7. Building a Commercial Web Application Using REST 8. Extending Our E-Commerce Application 9. Building an Accounting Application Using Reactive Programming 10. Finalizing Java Knowledge to a Professional Level 11. Other Books You May Enjoy

Mastermind servlet

Playing the Mastermind game via the web is a bit different from what it used to be. Until now, we did not have any user interaction, and our classes were designed accordingly. For example, we could add a new guess to the table, along with the partial and full matches calculated by the program. Now, we have to separate the creation of a new guess, add it to the game, and set the full and partial matches. This time, we have to display the table first, and the user has to calculate and provide the number of matches.

We have to modify some of the classes to be able to do that. We need to add a new method to Game.java:

public Row addGuess(Guess guess, int full, int partial) {
    assertNotFinished();
    final Row row = new Row(guess, full, partial);
    table.addRow(row);
    if (itWasAWinningGuess(full)) {
        finished = true;
    }
    return row;
}

Until...

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