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iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
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Author (1):
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Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
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Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

Chapter 2. Scenes in Sprite Kit

The Hello World game, made in the previous chapter. was the first step to Sprite Kit. We also made acquaintance with the Swift programming language, which we are going to use for iOS game development using Sprite Kit.

In this chapter, we will dive deep into various fundamentals of the Sprite Kit project and also discuss in depth about scenes in a game. We are further going to continue the development of the game, Platformer, and use it as a tool to learn Sprite Kit. We will be learning about different auto generated files in an Xcode project and about their importance. Only then will we be able to understand what scenes are, and their importance in game development. Further we will also learn how nodes play an important part in Sprite Kit and help us to improve optimization and control of our game. In this chapter, we will also learn how to add more than one scene in our game and successfully transit from one scene to another along with animating...

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