Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
iOS and OS X Network Programming Cookbook
iOS and OS X Network Programming Cookbook

iOS and OS X Network Programming Cookbook: If you want to develop network applications for iOS and OS X, this is one of the few books written specifically for those systems. With over 50 recipes and in-depth explanations, it's an essential guide.

eBook
S$53.98 S$59.99
Paperback
S$74.99
Subscription
Free Trial
Renews at $19.99p/m

What do you get with a Packt Subscription?

Free for first 7 days. $19.99 p/m after that. Cancel any time!
Product feature icon Unlimited ad-free access to the largest independent learning library in tech. Access this title and thousands more!
Product feature icon 50+ new titles added per month, including many first-to-market concepts and exclusive early access to books as they are being written.
Product feature icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Product feature icon Thousands of reference materials covering every tech concept you need to stay up to date.
Subscribe now
View plans & pricing
Table of content icon View table of contents Preview book icon Preview Book

iOS and OS X Network Programming Cookbook

Chapter 2. Apple Low-level Networking

In this chapter, we will cover:

  • Retrieving network address information

  • Performing network address resolution

  • Creating an echo server

  • Creating an echo client

  • Creating a server to receive data

  • Creating a client to send data

  • Checking the network status

Introduction


The primary API behind Apple's low-level networking is the CFNetwork API.

The simplest way to describe CFNetworking is to say that it is an Apple-specific extension to the BSD socket API. The CFNetworking stack is based on and relies on the BSD socket API that was discussed in Chapter 1, BSD Socket Library. It is recommended that the reader understands the concepts discussed in Chapter 1, BSD Socket Library, prior to going through this chapter. While this chapter will focus primarily on CFNetworking for most of the recipes, we will also use NSHost and the system configuration framework for retrieving network address information and checking the network status recipes. The biggest advantage that BSD sockets have over CFNetwork is the compatibility with other forms of Unix. This is a pretty big advantage when you think of all the BSD socket code on the Internet that you can use. However, if your application is Apple-specific, it is recommended that you use CFNetwork wherever you...

Retrieving network address information


Most applications that communicate over a network will eventually need to know the information from the available network interfaces of the device they are running on. This recipe will show you how to retrieve the network addresses for all the active network interfaces on the device.

This recipe will use the NSHost class to retrieve a list of addresses on your local device. While NSHost is available on iOS, it is a private (undocumented) class. It is also noted on a number of forum posts that Apple has rejected iOS apps for using NSHost. If you need to retrieve network address information within an iOS application, it is recommended that you use the Retrieving network address information recipe from Chapter 1, BSD Socket Library, in this book, and not the NSHost class described in this recipe.

Getting ready

This recipe is compatible with both iOS and OS X, but it is recommended that you do not use NSHost on the iOS platform. No extra frameworks or libraries...

Performing a network address resolution


Most applications that use the Internet to communicate will eventually need to convert a hostname to an IP address or an IP address to a hostname. This recipe will encapsulate the network address resolution functionality into a standalone Objective-C class. You will notice in this recipe that most of the CFNetworking API calls are made up of C functions, and use a structure similar to the addrinfo structure that the BSD API uses.

Getting ready

This recipe is compatible with both iOS and OS X. No extra frameworks or libraries are required.

How to do it…

Let's get started!

Creating the CFNetworkUtilities header file

The following is the code snippet for creating the CFNetworkUtilities header file:

#import <Foundation/Foundation.h>

typedef NS_ENUM(NSUInteger, CFNetworkingSelf.errorCode) {
  NOERROR,
  HOSTRESOLUTIONERROR,
  ADDRESSRESOLUTIONERROR
};
@interface CFNetworkUtilities : NSObject

@property int (nonatomic) self.errorCode;

-(NSArray *)addressesForHostname...

Creating an echo server


In this recipe, we will be creating an echo server that will listen on a specified port. Once a connection is established, the server will echo any text received back by the client.

There are several ways to create a CFSocket. For this recipe, we will create a BSD socket and then use the CFSocketCreateWithNative() method to create the CFSocket from the native BSD socket.

To create a BSD socket, you must first create a socket using the socket() function. This function returns an integer descriptor that can be used to identify the socket for all future function calls. Once we have the socket descriptor, we need to bind the network interfaces and port to the socket. We create a sockaddr structure with the IP address version, IP address, and the port number to bind the socket. We will then call the bind() function to bind the sockaddr structure and the socket together. Finally, we will need to listen on the socket for new connections. This can be done with the listen()...

Creating an echo client


In the Creating an echo server recipe of this chapter, we created an echo server using CFNetworking and tested it with the telnet command. In this recipe, we will create an echo client that can be used to test the echo server. Also note that the echo client and server applications created in Chapter 1, BSD Socket Library, can be used interchangeably with the echo client and server applications created in this chapter.

Getting ready

This recipe is compatible with both iOS and OS X. No extra frameworks or libraries are required.

How to do it...

Let's begin!

Creating the CFSocketClient header file

The following is the code snippet for creating the CFSocketClient header file:

#import <Foundation/Foundation.h>

typedef NS_ENUM(NSUInteger, CFNetworkServerErrorCode) {
  NOERROR,
  SOCKETERROR,
  CONNECTERROR,
  READERROR,
  WRITEERROR
};

#define MAXLINE 4096

@interface CFSocketClient : NSObject  

@property (nonatomic) int errorCode;
@property (nonatomic) CFSocketRef sockfd...

Creating a server to receive data


In the Creating an echo server recipe of this chapter, we created an echo server using Apple's CFNetwork API. This server accepted incoming text and echoed it back to the client. That recipe demonstrated how to send and receive text through a socket connection.

This following recipe will demonstrate how to send and receive datafiles such as images through a socket connection. Sending and receiving data over a socket connection with CFNetworking is not that different from sending and receiving text. You basically go through all the same steps to set up the socket, but you finally receive CFData rather than a character array.

We will be updating the CFSocketServer class from the Creating an echo server recipe of this chapter, to handle both our echo and data servers depending on the flag you set.

Getting ready

This recipe is compatible with both iOS and OS X. No extra frameworks or libraries are required.

How to do it…

Let's get started!

Updating the CFSocketServer...

Creating a client to send data


In the Creating a data server recipe from Chapter 1, BSD Socket Library, we created a server that can receive incoming data. In this recipe, we will create a client application that will send images to that server.

Also note that the data client and server applications created in Chapter 1, BSD Socket Library, can be used interchangeably with the data client and server applications created in this chapter.

We will be expanding the CFSocketClient class that we wrote in the Creating a data client recipe from Chapter 1, BSD Socket Library, to handle both the echo client and the data client.

Getting ready

This recipe is compatible with both iOS and OS X. No extra frameworks or libraries are required.

How to do it...

Let's get started!

Updating the CFSocketClient header file

In the header file, we add the sendDataToSocket:withData: method:

#import <Foundation/Foundation.h>

typedef NS_ENUM(NSUInteger, CFNetworkClientErrorCode) {
  NOERRROR,
  SOCKETERROR,
  CONNECTERROR...

Checking the network status


Any time you create an iOS application that communicates to other devices over the Internet, you will eventually need to verify that you have a connection prior to making your network calls. This can be done pretty easily by verifying that the address we are trying to connect is reachable, but only lets you know if you have a network connection or not.

When you write applications that communicate with mobile devices over the Internet, one of the things you need to keep in mind is that your users probably have a data plan that limits the amount of data they can send in a month. If they exceed that limit, they may have to pay an extra fee. If your application sends large amounts of data, it would be good to know what type of network connection the user currently has; if it is a mobile connection (as opposed to a Wi-Fi connection), warn the user prior to sending the data.

This recipe will check the type of network connection our device has. For this project, we will...

Left arrow icon Right arrow icon

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : Jan 22, 2014
Length: 300 pages
Edition :
Language : English
ISBN-13 : 9781849698085
Category :
Languages :
Tools :

What do you get with a Packt Subscription?

Free for first 7 days. $19.99 p/m after that. Cancel any time!
Product feature icon Unlimited ad-free access to the largest independent learning library in tech. Access this title and thousands more!
Product feature icon 50+ new titles added per month, including many first-to-market concepts and exclusive early access to books as they are being written.
Product feature icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Product feature icon Thousands of reference materials covering every tech concept you need to stay up to date.
Subscribe now
View plans & pricing

Product Details

Publication date : Jan 22, 2014
Length: 300 pages
Edition :
Language : English
ISBN-13 : 9781849698085
Category :
Languages :
Tools :

Packt Subscriptions

See our plans and pricing
Modal Close icon
$19.99 billed monthly
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Simple pricing, no contract
$199.99 billed annually
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just S$6 each
Feature tick icon Exclusive print discounts
$279.99 billed in 18 months
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just S$6 each
Feature tick icon Exclusive print discounts

Frequently bought together


Stars icon
Total S$ 141.98
Core Data iOS Essentials
S$66.99
iOS and OS X Network Programming Cookbook
S$74.99
Total S$ 141.98 Stars icon

Table of Contents

8 Chapters
BSD Socket Library Chevron down icon Chevron up icon
Apple Low-level Networking Chevron down icon Chevron up icon
Using Libnet Chevron down icon Chevron up icon
Using Libpcap Chevron down icon Chevron up icon
Apple High-level Networking Chevron down icon Chevron up icon
Bonjour Chevron down icon Chevron up icon
AFNetworking 2.0 Library Chevron down icon Chevron up icon
MKNetworkKit Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.5
(6 Ratings)
5 star 50%
4 star 50%
3 star 0%
2 star 0%
1 star 0%
Filter icon Filter
Top Reviews

Filter reviews by




Amazon Customer Jun 21, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
lots of help
Amazon Verified review Amazon
RV Jul 30, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I just read a new book for iOS and OS X programming i.e "iOS and OS X network programming cookbook".I have always liked cookbooks and this one is not an exception. Author has covered all the topics with practical examples. I have gone through few iOS books and this one is best so far.All in all, this is a cookbook I'm happy to have added to my collection.
Amazon Verified review Amazon
Amazon Customer May 02, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
The book certainly is a good refresher on networking basics tcp/ip udp, posix and how it fits in with osx and ios. There is loads plenty of nice beginner stuff like building echo servers and constructing ping packets so readers with no networking knowledge at all can be broken in gently.There is a comprehensive chapter on Libnet that starts with a refresher on network layers and steadily builds in complexity, again making it suitable for all skill levels. It's hard to exaggerate the thrill of sending yourself messages even if it is just across the living room. It is just so much fun being Vint Cerf just for an hour or two.Perhaps the book could have had even more in it. I loved working through the tutorials, especially as I had never done anything remotely network orientated on Mac before. But the book weighs in over 270 pages so it would be unfair to criticise really.Overall the information was extremely compelling and definitely a candidate for cookbook 2 . I would read it for sure.
Amazon Verified review Amazon
Eric Jenkinson Apr 09, 2014
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
The author starts with the BSD socket library to build up to Apple's CFNetworking and continues on to Apple's high level networking API such NSXMLParser, NSURL and NSData.The book covers open source libraries as well such as AFNetworking, MKNetworkKit,libnet and Libpcap, thus providing the reader with a full arsenal of networkingknowledge for Mac OS X and iOS.The recipes included were well written and extensive. My favorites are the Peer to Peer Bluetooth and Bonjour recipes. You can choose to read the book by picking a section that is of interest or simply start at the beginning and go cover to cover. While the book is a "cookbook" there is continuity between the chapters unlike many other cookbooks on the market.
Amazon Verified review Amazon
rodrigobirriel Apr 07, 2014
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
This book is great, very useful. It talks about everything about networking from the low level (function in C) to top level with popular framework as AFNetworking. Specially great for clarifying concepts. The example code is very useful to bring ideas to the land.
Amazon Verified review Amazon
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

What is included in a Packt subscription? Chevron down icon Chevron up icon

A subscription provides you with full access to view all Packt and licnesed content online, this includes exclusive access to Early Access titles. Depending on the tier chosen you can also earn credits and discounts to use for owning content

How can I cancel my subscription? Chevron down icon Chevron up icon

To cancel your subscription with us simply go to the account page - found in the top right of the page or at https://subscription.packtpub.com/my-account/subscription - From here you will see the ‘cancel subscription’ button in the grey box with your subscription information in.

What are credits? Chevron down icon Chevron up icon

Credits can be earned from reading 40 section of any title within the payment cycle - a month starting from the day of subscription payment. You also earn a Credit every month if you subscribe to our annual or 18 month plans. Credits can be used to buy books DRM free, the same way that you would pay for a book. Your credits can be found in the subscription homepage - subscription.packtpub.com - clicking on ‘the my’ library dropdown and selecting ‘credits’.

What happens if an Early Access Course is cancelled? Chevron down icon Chevron up icon

Projects are rarely cancelled, but sometimes it's unavoidable. If an Early Access course is cancelled or excessively delayed, you can exchange your purchase for another course. For further details, please contact us here.

Where can I send feedback about an Early Access title? Chevron down icon Chevron up icon

If you have any feedback about the product you're reading, or Early Access in general, then please fill out a contact form here and we'll make sure the feedback gets to the right team. 

Can I download the code files for Early Access titles? Chevron down icon Chevron up icon

We try to ensure that all books in Early Access have code available to use, download, and fork on GitHub. This helps us be more agile in the development of the book, and helps keep the often changing code base of new versions and new technologies as up to date as possible. Unfortunately, however, there will be rare cases when it is not possible for us to have downloadable code samples available until publication.

When we publish the book, the code files will also be available to download from the Packt website.

How accurate is the publication date? Chevron down icon Chevron up icon

The publication date is as accurate as we can be at any point in the project. Unfortunately, delays can happen. Often those delays are out of our control, such as changes to the technology code base or delays in the tech release. We do our best to give you an accurate estimate of the publication date at any given time, and as more chapters are delivered, the more accurate the delivery date will become.

How will I know when new chapters are ready? Chevron down icon Chevron up icon

We'll let you know every time there has been an update to a course that you've bought in Early Access. You'll get an email to let you know there has been a new chapter, or a change to a previous chapter. The new chapters are automatically added to your account, so you can also check back there any time you're ready and download or read them online.

I am a Packt subscriber, do I get Early Access? Chevron down icon Chevron up icon

Yes, all Early Access content is fully available through your subscription. You will need to have a paid for or active trial subscription in order to access all titles.

How is Early Access delivered? Chevron down icon Chevron up icon

Early Access is currently only available as a PDF or through our online reader. As we make changes or add new chapters, the files in your Packt account will be updated so you can download them again or view them online immediately.

How do I buy Early Access content? Chevron down icon Chevron up icon

Early Access is a way of us getting our content to you quicker, but the method of buying the Early Access course is still the same. Just find the course you want to buy, go through the check-out steps, and you’ll get a confirmation email from us with information and a link to the relevant Early Access courses.

What is Early Access? Chevron down icon Chevron up icon

Keeping up to date with the latest technology is difficult; new versions, new frameworks, new techniques. This feature gives you a head-start to our content, as it's being created. With Early Access you'll receive each chapter as it's written, and get regular updates throughout the product's development, as well as the final course as soon as it's ready.We created Early Access as a means of giving you the information you need, as soon as it's available. As we go through the process of developing a course, 99% of it can be ready but we can't publish until that last 1% falls in to place. Early Access helps to unlock the potential of our content early, to help you start your learning when you need it most. You not only get access to every chapter as it's delivered, edited, and updated, but you'll also get the finalized, DRM-free product to download in any format you want when it's published. As a member of Packt, you'll also be eligible for our exclusive offers, including a free course every day, and discounts on new and popular titles.