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iOS 9 Game development Essentials

You're reading from   iOS 9 Game development Essentials Design, build, and publish an iOS game from scratch using the stunning features of iOS 9

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781784391430
Length 224 pages
Edition 1st Edition
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Author (1):
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Chuck Gaffney Chuck Gaffney
Author Profile Icon Chuck Gaffney
Chuck Gaffney
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Table of Contents (10) Chapters Close

Preface 1. The Swift Programming Language 2. Structuring and Planning a Game Using iOS 9 Storyboards and Segues FREE CHAPTER 3. SpriteKit and 2D Game Design 4. SceneKit and 3D Game Design 5. GameplayKit 6. Exhibit the Metal in Your Game 7. Publishing Our iOS Game 8. The Future of iOS Game Development Index

Updating your game


Games today are almost never a one-shot deal. They tend to be a living application through updates, add-ons, and fixes even after release. Updates to your app will be working to any future iOS updates, adding new game content, or a combination of both. To do this, simply repeat much of the processes from the build string phase starting with the creation of a new version number. Doing so will create a new section in your Builds tab under Prerelease as seen with PikiPop's own page as follows:

You can use TestFlight beta test to test the new build with internal and external testers just as you did before. To make ready the newest version for release, click on the New Version button on the Versions main tab and submit the newest version's number in the popup.

The Versions tab will now be divided into the current version and the new version via easy-to-navigate tabs. Like in the original release, you can fill in various metadata as well as information for the players for what...

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