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iOS 16 Programming for Beginners

You're reading from   iOS 16 Programming for Beginners Kickstart your iOS app development journey with a hands-on guide to Swift 5.7 and Xcode 14

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803237046
Length 686 pages
Edition 7th Edition
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Authors (2):
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Ahmad Sahar Ahmad Sahar
Author Profile Icon Ahmad Sahar
Ahmad Sahar
Craig Clayton Craig Clayton
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Craig Clayton
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Table of Contents (34) Chapters Close

Preface 1. Part I: Swift
2. Getting Familiar with Xcode FREE CHAPTER 3. Simple Values and Types 4. Conditionals and Optionals 5. Range Operators and Loops 6. Collection Types 7. Functions and Closures 8. Classes, Structures, and Enumerations 9. Protocols, Extensions, and Error Handling 10. Swift Concurrency 11. Part II: Design
12. Setting Up the User Interface 13. Building Your User Interface 14. Finishing Up Your User Interface 15. Modifying and Configuring Cells 16. Part III: Code
17. Getting Started with MVC and Collection Views 18. Getting Data into Collection Views 19. Getting Started with Table Views 20. Getting Started with MapKit 21. Getting Started with JSON Files 22. Displaying Data in a Static Table View 23. Getting Started with Custom UIControls 24. Getting Started with Cameras and Photo Libraries 25. Understanding Core Data 26. Part IV: Features
27. Getting Started with Mac Catalyst 28. Getting Started with SwiftUI 29. Getting Started with Lock Screen Widgets 30. Getting Started with WeatherKit 31. Testing and Submitting Your App to the App Store 32. Other Books You May Enjoy
33. Index

Setting Up the User Interface

In Part 1 of this book, you studied about the Swift language and how it works. Now that you have a good working knowledge of the language, you can learn how to develop an iOS application. In this part, you will build the user interface (UI) of a restaurant reservation app, Let’s Eat. You will use Xcode’s Interface Builder for this, and coding will be kept to a minimum.

You’ll start this chapter by learning useful terms used in iOS app development, which are used extensively throughout this book. Next, you will tour the screens used in the Let’s Eat app and learn how the user would use the app. Finally, you will begin recreating the app’s UI with Interface Builder, starting with the tab bar, which allows the user to select between the Explore and Map screens. You’ll add navigation bars to the top of both screens. You’ll also learn how to configure the Launch screen that is displayed when the app is started...

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