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High-Performance Programming in C# and .NET

You're reading from   High-Performance Programming in C# and .NET Understand the nuts and bolts of developing robust, faster, and resilient applications in C# 10.0 and .NET 6

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Product type Paperback
Published in Jul 2022
Publisher Packt
ISBN-13 9781800564718
Length 660 pages
Edition 1st Edition
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Author (1):
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Jason Alls Jason Alls
Author Profile Icon Jason Alls
Jason Alls
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Table of Contents (22) Chapters Close

Preface 1. Part 1: High-Performance Code Foundation
2. Chapter 1: Introducing C# 10.0 and .NET 6 FREE CHAPTER 3. Chapter 2: Implementing C# Interoperability 4. Chapter 3: Predefined Data Types and Memory Allocations 5. Chapter 4: Memory Management 6. Chapter 5: Application Profiling and Tracing 7. Part 2: Writing High-Performance Code
8. Chapter 6: The .NET Collections 9. Chapter 7: LINQ Performance 10. Chapter 8: File and Stream I/O 11. Chapter 9: Enhancing the Performance of Networked Applications 12. Chapter 10: Setting Up Our Database Project 13. Chapter 11: Benchmarking Relational Data Access Frameworks 14. Chapter 12: Responsive User Interfaces 15. Chapter 13: Distributed Systems 16. Part 3: Threading and Concurrency
17. Chapter 14: Multi-Threaded Programming 18. Chapter 15: Parallel Programming 19. Chapter 16: Asynchronous Programming 20. Assessments 21. Other Books You May Enjoy

Chapter 2: Implementing C# Interoperability

This chapter is an optional chapter for those who would like to or need to use C# to interoperate with Excel, Python, C++, and Visual Basic 6 (VB6).

Python has become a very popular programming language in recent months and is now a very big player in data science and machine learning. Since big data employs various technologies that are required to work with each other under various business scenarios, in this chapter, you will learn how to execute Python scripts and code from C#. You can also use IronPython.NET on the .NET platform, but since this book is for C# programmers, we will not be considering IronPython.NET in this chapter.

There are times when it is necessary to access libraries written in C++ – especially when performance is an issue, and you need that extra performance in advanced games.

In this chapter, you will learn about Microsoft .NET interoperability. It is advantageous to move your complete code base...

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