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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Chapter 4. Delving into Animations and Gameplay

In this chapter, we're going to finish off our core game functionality. We will add our walrus player character, make it shoot, and implement the health system. Along with this, we will make the experience truly engaging by adding explosion and muzzle flash effects. We'll also make sure that our game continues to perform well by pooling game elements that we'll be using over and over.

Here's a rundown of the sections in this chapter:

  • Object pooling
  • Project updates
  • Creating the explosion effects
  • Making muzzle flashes
  • Updating enemies
  • Creating projectiles
  • Making the player character
  • Setting health on an HUD
  • Adding everything to PlayState
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