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Hands-On Unity 2022 Game Development

You're reading from   Hands-On Unity 2022 Game Development Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803236919
Length 712 pages
Edition 3rd Edition
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Author (1):
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Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Author Profile Icon Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Table of Contents (23) Chapters Close

Preface 1. Creating a Unity Project FREE CHAPTER 2. Editing Scenes and Game Objects 3. Grayboxing with Terrain and ProBuilder 4. Importing and Integrating Assets 5. Introduction to C# and Visual Scripting 6. Implementing Movement and Spawning 7. Physics Collisions and Health System 8. Win and Lose Conditions 9. Implementing Game AI for Building Enemies 10. Materials and Effects with URP and Shader Graph 11. Visual Effects with Particle Systems and Visual Effect Graph 12. Lighting Using the Universal Render Pipeline 13. Full-Screen Effects with Post-Processing 14. Sound and Music Integration 15. User Interface Design 16. Creating a UI with the UI Toolkit 17. Creating Animations with Animator, Cinemachine, and Timeline 18. Optimization with Profiler, Frame Debugger, and Memory Profiler 19. Generating and Debugging an Executable 20. Augmented Reality in Unity 21. Other Books You May Enjoy
22. Index

Creating shaders with Shader Graph

Now that we know how shaders work and the existing shaders in URP, we have a basic notion of when it is necessary to create a custom shader and when it is not necessary. In case you really need to create one, this section will cover the basics of effects creation with Shader Graph, a tool to create effects using a visual node-based editor. This is an easy tool to use when you are not used to coding.

In this section, we will discuss the following concepts of the Shader Graph:

  • Creating our first Shader Graph
  • Using textures
  • Combining textures
  • Applying transparency
  • Creating Vertex effects

Let’s start by seeing how we can create and use a Shader Graph.

Creating our first Shader Graph

Shader Graph is a tool that allows us to create custom effects using a node-based system. An effect in the Shader Graph can look like in the following screenshot:

Figure 10.15: Shader Graph with nodes...

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