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Hands-On Design Patterns with Swift

You're reading from   Hands-On Design Patterns with Swift Master Swift best practices to build modular applications for mobile, desktop, and server platforms

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Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781789135565
Length 414 pages
Edition 1st Edition
Languages
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Authors (3):
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Giordano Scalzo Giordano Scalzo
Author Profile Icon Giordano Scalzo
Giordano Scalzo
Florent Vilmart Florent Vilmart
Author Profile Icon Florent Vilmart
Florent Vilmart
Sergio De Simone Sergio De Simone
Author Profile Icon Sergio De Simone
Sergio De Simone
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Toc

Table of Contents (17) Chapters Close

Preface 1. Refreshing the Basics 2. Understanding ARC and Memory Management FREE CHAPTER 3. Diving into Foundation and the Standard Library 4. Working with Objective-C in a Mixed Code Base 5. Creational Patterns 6. Structural Patterns 7. Behavioral Patterns 8. Swift-Oriented Patterns 9. Using the Model-View-Controller Pattern 10. Model-View-ViewModel in Swift 11. Implementing Dependency Injection 12. Futures, Promises, and Reactive Programming 13. Modularize Your Apps with Swift Package Manager 14. Testing Your Code with Unit and UI Tests 15. Going Out in the Open (Source) 16. Other Books You May Enjoy

Summary


Dependency Injection is a really interesting and useful pattern, but it's often misunderstood. In this chapter, we tried to present every aspect of Dependency Injection, debunking its myths and falsehoods, and showing when and how to use it.

We started the exploration of Dependency Injection with its definition, from Martin Fowler's seminal article, and from several other influential sources. A pattern is useless without the context in which it must be applied. We identified two major scenarios where DI is useful: Separation of concerns, to help the development of loosely-coupled components and hence create more flexible and maintainable code, and Testing, where problematic collaborators could be replaced by Test Double, a simplified and controlled version of the dependencies. There are different ways of implementing DI, such as injecting in the constructor, which is the one to use when possible, injecting using properties, to be used with frameworks such as UIKit, method Injection...

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