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Hands-On Deep Learning for Games

You're reading from   Hands-On Deep Learning for Games Leverage the power of neural networks and reinforcement learning to build intelligent games

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781788994071
Length 392 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (18) Chapters Close

Preface 1. Section 1: The Basics FREE CHAPTER
2. Deep Learning for Games 3. Convolutional and Recurrent Networks 4. GAN for Games 5. Building a Deep Learning Gaming Chatbot 6. Section 2: Deep Reinforcement Learning
7. Introducing DRL 8. Unity ML-Agents 9. Agent and the Environment 10. Understanding PPO 11. Rewards and Reinforcement Learning 12. Imitation and Transfer Learning 13. Building Multi-Agent Environments 14. Section 3: Building Games
15. Debugging/Testing a Game with DRL 16. Obstacle Tower Challenge and Beyond 17. Other Books You May Enjoy

Memory and recurrent networks

Memory is often associated with Recurrent Neural Network (RNN), but that is not entirely an accurate association. An RNN is really only useful for storing a sequence of events or what you may refer to as a temporal sense, a sense of time if you will. RNNs do this by persisting state back onto itself in a recursive or recurrent loop. An example of how this looks is shown here:

Unfolded recurrent neural network

What the diagram shows is the internal representation of a recurrent neuron that is set to track a number of time steps or iterations where x represents the input at a time step and h denotes the state. The network weights of W, U, and V remain the same for all time steps and are trained using a technique called Backpropagation Through Time (BPTT). We won't go into the math of BPTT and leave that up the reader to discover on their own,...

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