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Gideros Mobile Game Development

You're reading from   Gideros Mobile Game Development With Gideros you can develop games for both iOS and Android faster and more simply. This book shows you how with a real-life project you undertake yourself. All that's required is a little familiarity with Lua.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849696708
Length 154 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Arturs Sosins Arturs Sosins
Author Profile Icon Arturs Sosins
Arturs Sosins
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Table of Contents (12) Chapters Close

Gideros Mobile Game Development
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Setting Up the Environment FREE CHAPTER 2. Managing Scenes and Gideros OOP 3. Implementing Game Logic 4. Polishing the Game Index

Summary


Now we have implemented our main game logic and we can define multiple packs and levels, as also create, read, and interpret level definitions and create different game objects as separate Gideros classes. Additionally, we can manage unlocking levels upon completion of the previous level.

In the next chapter, we will make our game more advanced and polished by adding animations and sound effects, and also by changing how we interact with the game and its controls, and making the game more engaging by adding scores.

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