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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity 2. Baking Cupcake Towers FREE CHAPTER 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

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Either you like math or not; however, it is a fact that it is required for game development. We don't have time to go through all the math behind this game, since it is required to have a complete toolset for game development. However, this section introduces you to some basic concepts that we will need for the rest of the book. In addition, it also makes some references to the official documentation so that you can learn a bit more about it.

If you feel confident with some of the following topics, you are free to skip them:

You have been reading a chapter from
Getting Started with Unity 5.x 2D Game Development
Published in: Feb 2017
Publisher: Packt
ISBN-13: 9781784397173
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