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Getting Started with Unity 5

You're reading from   Getting Started with Unity 5 Leverage the power of Unity 5 to create amazing 3D games

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Product type Paperback
Published in May 2015
Publisher
ISBN-13 9781784398316
Length 184 pages
Edition 1st Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Chapter 4. Animating the Game Characters

So far, our game's design is complete, our game environment has been created, and we have imported game characters and other assets into our game. The game characters we added were the pig, piglet, baby chick, adult chicken, old farmer, and Colt, our young farmer. Our game characters would be boring if they just stood there like a rock. We'll breathe life into our characters and game by adding animations to each of the characters.

We will give each animal two animations so they can have some movement when they are idle, as well as when they eat. The old farmer will have talk and idle animations. The young farmer is our player-controlled character, so he will be able to walk, talk, run, take, and be idle.

After reading this chapter, you will:

  • Understand what Unity animations are
  • Understand what a player controller is
  • Be able to preview animations
  • Be able to animate the game's characters
  • Be able to create an animation clip
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