What this book covers
Chapter 1, Introduction to Qt, will familiarize you with the standard behavior that is required when creating cross-platform applications as well as show you a bit of history of Qt and how it evolved over time with an emphasis on the most recent architectural changes in Qt.
Chapter 2, Installation, will guide you through the process of installing a Qt binary release for desktop platforms, setting up the bundled IDE, and looking at various configuration options related to cross-platform programming.
Chapter 3, Qt GUI Programming, will show you how to create classic user interfaces with the Qt Widgets module. It will also familiarize you with the process of compiling applications using Qt.
Chapter 4, Qt Core Essentials, will familiarize you with the concepts related to data processing and display in Qt—file handling in different formats, Unicode text handling and displaying user-visible strings in different languages, and regular expression matching.
Chapter 5, Graphics with Qt, describes the whole mechanism related to creating and using graphics in Qt in 2D and 3D. It also presents multimedia capabilities for audio and video (capturing, processing, and output)
Chapter 6, Graphics View, will familiarize you with 2D-object-oriented graphics in Qt. You will learn how to use built-in items to compose the final results as well as create your own items supplementing what is already available and possibly animate them.
Chapter 7, Networking, will demonstrate the IP networking technologies that are available in Qt. It will teach you how to connect to TCP servers, implement a reliable server using TCP, and implement an unreliable server using UDP.
Chapter 8, Scripting, shows you the benefits of scripting in applications. It will teach you how to employ a scripting engine for a game by using JavaScript. It will also suggest some alternatives to JavaScript for scripting that can be easily integrated with Qt.
Chapter 9, Qt Quick Basics, will teach you to program resolution-independent fluid user interfaces using a QML declarative engine and Qt Quick 2 scene graph environment. In addition, you will learn how to implement new graphical items in your scenes.
Chapter 10, Qt Quick, will show you how to bring dynamics to various aspects of a UI. You will see how to create fancy graphics and animations in Qt Quick by using the particle engine, GLSL shaders and built-in animation, and state machine capabilities, and you will learn how to use these techniques in games.
Chapter 11, Miscellaneous and Advanced Concepts, covers the important aspects of Qt programming that didn't make it into the other chapters but may be important for game programming. This chapter is available online at the link https://www.packtpub.com/sites/default/files/downloads/Advanced_Concepts.pdf.