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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – implementing the ability to scale the scene


Let's do the scaling first. We add the item to a scene and put that scene on a custom view we have subclassed from QGraphicsView. In our customized view, we only need to reimplement wheelEvent() as we want to scale the view by using the mouse's scroll wheel.

void MyView::wheelEvent(QWheelEvent *event) {
  const qreal factor = 1.1;
  if (event->angleDelta().y() > 0)
    scale(factor, factor);
  else
    scale(1/factor, 1/factor);
}

What just happened?

The factor parameter for the zooming can be freely defined. You can also create a getter and setter method for it. For us, 1.1 will do the work. With event->angleDelta(), you get the distance of the mouse's wheel rotation as a QPoint pointer. Since we only care about vertical scrolling, just the y axis is relevant for us. In our example, we also do not care about how far the wheel was turned because, normally, every step is delivered separately to wheelEvent(). But if you...

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