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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – implementing the game board class


Now we will focus on our data structure. Add a new private member to ChessBoard, a vector of characters that will contain information about pieces on the board:

QVector<char> m_boardData;

Consider the following table that shows the piece type and the letters used for it:

Piece type

White

Black

King

K

k

Queen

Q

q

Rook

R

r

Bishop

B

b

Knight

N

n

Pawn

P

P

You can see that white pieces use upper-case letters and black pieces use lower-case variants of the same letters. In addition to that, we will use a space character (0x20 ASCII value) to denote that a field is empty. We will add a protected method for setting up an empty board based on the number of ranks and columns on the board and a boardReset() signal to inform that the position on the board has changed:

void ChessBoard::initBoard()
{
  m_boardData.fill(' ', ranks()*columns());
  emit boardReset();
}

We can update our methods for setting...

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