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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt 2. Installation FREE CHAPTER 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Summary

In this chapter, we learned about using OpenGL and Vulkan graphics with Qt. With this knowledge, you can create hardware accelerated 2D and 3D graphics. We also explored Qt classes that simplify usage of these technologies in Qt applications. If you want to sharpen your OpenGL and Vulkan skills, you can study numerous books and articles focused on these topics. Qt provides very transparent access to hardware accelerated graphics, so adapting any pure OpenGL or Vulkan approaches for Qt should be easy. If you prefer to have a higher-level API for accelerated graphics, you should turn your attention to Qt Quick and Qt 3D. We will cover it in the last part of this book.

In the next chapter, you will learn to implement scripting in your game. This will make it more extensible and easier to modify. Scripting can also be used to enable modding in your game, allowing players to...

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