Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

Arrow left icon
Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Chapter 7: Sound Effects and Music

Take a moment and think of the game Tetris. If you're like me, you're probably already humming its theme song, Korobeiniki, because that song is so synonymous with the game itself. Beyond the appeal of music, sound effects are crucial for creating an immersive experience. We play games with more than just the touch of a keyboard or joystick and the use of our eyes; we hear Mario jump or Sonic catch a ring. While our game may be playable, it's just not a game without some sound. To play sound in our game, we'll need to learn how to use the browser's Web Audio API for both short and long sounds.

In this chapter, we will cover the following topics:

  • Adding the Web Audio API to the engine
  • Playing sound effects
  • Playing long music

By the end of this chapter, you won't just see RHB run, jump, and dodge obstacles, but you'll be able to hear him too after we add sound effects and music to our game...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime