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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Summary

The website https://arewegameyet.rs asks the question, "Is Rust ready for game development?" and answers with, "Almost." Respectfully, because it's a really cool site, I disagree. We have all of the tools that JavaScript developers had a few years ago, with all the advantages of an excellent type system and Wasm. We have far more tools than developers have had for most of game development history, and while we may not have our Unity or Unreal yet, we have everything we need to build our own. So, go out there, build your own games, extend the engine, and have fun! I hope I hear from you with far better games than this one. If you need help, want to show off your games, or just want to hang out with like-minded people, you can find me on the Rustacean Station Discord at https://discord.gg/cHc3Gyc. You can always find me as @paytonrules on Twitter, and I'd be really excited to hear from you.

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