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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
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Kumsal Obuz
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Deciding on looping or not

A loop, in literal terms, is a continuous motion or structure in which if you pick a random spot, you could come back to it by traveling all the way through. In aural terms, this is similar, but we don’t start anywhere; we usually start playing a sound file, but the player restarts the track once it reaches the end.

This definition is classic, and not that insightful, so let’s do a better job by discussing it in various contexts inside Godot or any game projects. So, you can make informed decisions in your projects since it’s situation-specific. We’ll do this by presenting different use cases:

  • Background music: This is the most typical case where a music piece plays in the background while the game is running. The composer creates this kind of piece with the intention that once played back to back, there will be no abrupt end. The sound at the end of the file will seamlessly match the beginning. Sure, if you pay attention...
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