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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
Author Profile Icon Kumsal Obuz
Kumsal Obuz
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Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Playing music and sound effects

Music and sound effects sometimes can make or break the enjoyment people get out of movies, theatre plays, and of course, video games. When done right, they will definitely add to the immersion. In this section, we’ll tackle the use of music and sound effects from a technical point of view. In your own free time, we suggest you investigate the artistic aspects of sound design in multimedia for which we’ll mention a few resources later on in the Further reading section.

In Chapter 8, Adding Sound Assets, we discussed different nodes Godot uses to play sound in different dimensions, as follows:

  • AudioStreamPlayer3D for conveying 3D positional information to the player. It’s most commonly used in FPS games where not only front and back directions matter, but an audio stream coming from an elevated place is important as well.
  • AudioStreamPlayer2D for games in which the direction the sound is coming from doesn’t need...
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