Further reading
In the introduction, we talked about when a UI is necessary. However, there are situations when the best interface is no interface at all. There is an app – sorry, a book – for that by Golden Krishna: The Best Interface Is No Interface: The simple path to brilliant technology. He talks about how introducing more steps and elements disguised as a UI is nothing but interference.
We’ve already discussed the possibility of having games without a UI, but we’ll rest that argument for now. It might be better for you to be exposed to as much information and examples as possible at this point. So, the following are a few technical and practical resources:
- https://www.toptal.com/designers/gui/game-ui
- https://webdesign.tutsplus.com/articles/figma-ui-kits-for-designers--cms-35706
- https://ilikeinterfaces.com/
- https://www.gameuidatabase.com/
This chapter also showed you how to assign fonts to components. There are a lot of...