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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

What you need for this book

In order to be successful with this book you will need to have an eagerness to learn the basics and master game audio development. No previous game or audio development knowledge is required. Although, it may be helpful to have some knowledge of scripting with a C language like C#, JavaScript or C++, but it is not essential. Covering some of the material may be easier if you know how to play an instrument or understand sound or music theory, but again this is not required. You should have a desktop or laptop computer running Windows XP+, Mac OS, or Linux to complete the book's essential exercises.

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