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FreeSWITCH 1.8

You're reading from   FreeSWITCH 1.8 Get to grips with VoIP and WebRTC communication and quickly build robust telephony systems with FreeSWITCH

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781785889134
Length 434 pages
Edition 1st Edition
Concepts
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Authors (2):
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Anthony Minessale II Anthony Minessale II
Author Profile Icon Anthony Minessale II
Anthony Minessale II
Giovanni Maruzzelli Giovanni Maruzzelli
Author Profile Icon Giovanni Maruzzelli
Giovanni Maruzzelli
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Toc

Table of Contents (17) Chapters Close

Preface 1. Architecture of FreeSWITCH FREE CHAPTER 2. Building and Installation 3. Test Driving the Example Configuration 4. User Directory, SIP, and Verto 5. WebRTC, SIP, and Verto 6. XML Dialplan 7. Phrase Macros and XML IVRs 8. Lua FreeSWITCH Scripting 9. Dialplan in Deep 10. Dialplan, Directory, and ALL via XML_CURL and Scripts 11. ESL - FreeSWITCH Controlled by Events 12. HTTAPI - FreeSWITCH Asks Webserver Next Action 13. Conferencing and WebRTC Video-Conferencing 14. Handling NAT 15. VoIP Security 16. Troubleshooting, Asking for Help, and Reporting Bugs

WebRTC concepts


WebRTC is a bundle of standards and technologies that enable peer-to-peer audio, video and data acquisition, streaming and exchange. Its first "killer app" is video calls and videoconferencing. Its first implementation is in web browsers (more than one billions WebRTC compatible browsers out there), its technology is already in use by many of smartphones' apps, and is predicated to be the base for Internet of Things (IoT) multimedia communication (will be many billions IoT devices WebRTC enabled).

In the most straightforward and popular implementation, the browser will access a website and load a page that contains Javascript. That script functions use WebRTC APIs (see below) to interact with the local computer multimedia hardware (microphone and camera) and to stream audio and video to/from peers.

The emphasis here is on peer-to-peer.WebRTC does not prescribes or support anything that goes beyond grabbing, sending, receiving, and playing streams. No signaling, no user directory...

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