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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On A practical and easy-to-follow guide to RL from Q-learning and DQNs to PPO and RLHF

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781835882702
Length 716 pages
Edition 3rd Edition
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Author (1):
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Maxim Lapan Maxim Lapan
Author Profile Icon Maxim Lapan
Maxim Lapan
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Toc

Table of Contents (29) Chapters Close

Preface 1. Part 1 Introduction to RL FREE CHAPTER
2. What Is Reinforcement Learning? 3. OpenAI Gym API and Gymnasium 4. Deep Learning with PyTorch 5. The Cross-Entropy Method 6. Part 2 Value-based methods
7. Tabular Learning and the Bellman Equation 8. Deep Q-Networks 9. Higher-Level RL Libraries 10. DQN Extensions 11. Ways to Speed Up RL 12. Stocks Trading Using RL 13. Part 3 Policy-based methods
14. Policy Gradients 15. Actor-Critic Method: A2C and A3C 16. The TextWorld Environment 17. Web Navigation 18. Part 4 Advanced RL
19. Continous Action Space 20. Trust Region Methods 21. Black-Box Optimizations in RL 22. Advanced Exploration 23. Reinforcement Learning with Human Feedback 24. AlphaGo Zero and MuZero 25. RL in Discrete Optimization 26. Multi-Agent RL 27. Bibliography
28. Index

The simple clicking approach

To get started with web navigation, let’s implement a simple A3C agent that decides where it should click given the image observation. This approach can solve only a small subset of the full MiniWoB suite, and we will discuss the restrictions of this approach later. For now, it will allow us to get a better understanding of the problem.

As with the previous chapter, I won’t discuss the complete source code here. Instead, we will focus on the most important functions and I will provide a brief overview of the rest. The complete source code is available in the GitHub repository.

Grid actions

When we talked about MiniWoB architecture and organization, we mentioned that the richness and flexibility of the action space creates a lot of challenges for the RL agent. The active area inside the browser is just 210 × 160 pixels, but even with such a small area, our agent could be asked to move the mouse, perform...

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