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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On A practical and easy-to-follow guide to RL from Q-learning and DQNs to PPO and RLHF

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781835882702
Length 716 pages
Edition 3rd Edition
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Author (1):
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Maxim Lapan Maxim Lapan
Author Profile Icon Maxim Lapan
Maxim Lapan
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Toc

Table of Contents (29) Chapters Close

Preface 1. Part 1 Introduction to RL FREE CHAPTER
2. What Is Reinforcement Learning? 3. OpenAI Gym API and Gymnasium 4. Deep Learning with PyTorch 5. The Cross-Entropy Method 6. Part 2 Value-based methods
7. Tabular Learning and the Bellman Equation 8. Deep Q-Networks 9. Higher-Level RL Libraries 10. DQN Extensions 11. Ways to Speed Up RL 12. Stocks Trading Using RL 13. Part 3 Policy-based methods
14. Policy Gradients 15. Actor-Critic Method: A2C and A3C 16. The TextWorld Environment 17. Web Navigation 18. Part 4 Advanced RL
19. Continous Action Space 20. Trust Region Methods 21. Black-Box Optimizations in RL 22. Advanced Exploration 23. Reinforcement Learning with Human Feedback 24. AlphaGo Zero and MuZero 25. RL in Discrete Optimization 26. Multi-Agent RL 27. Bibliography
28. Index

Policy gradient methods on Pong

As we’ve seen in the previous section, the vanilla policy gradient method works well on a simple CartPole environment, but it works surprisingly badly in more complicated environments.

For the relatively simple Atari game Pong, our DQN was able to completely solve it in 1 million frames and showed positive reward dynamics in just 100,000 frames, whereas the policy gradient method failed to converge. Due to the instability of policy gradient training, it became very hard to find good hyperparameters and was still very sensitive to initialization. This doesn’t mean that the policy gradient method is bad, because, as you will see in the next chapter, just one tweak of the network architecture to get a better baseline in the gradients will turn the policy gradient method into one of the best methods (the asynchronous advantage actor-critic method). Of course, there is a good chance that my hyperparameters are completely wrong or the...

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