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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On A practical and easy-to-follow guide to RL from Q-learning and DQNs to PPO and RLHF

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781835882702
Length 716 pages
Edition 3rd Edition
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Author (1):
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Maxim Lapan Maxim Lapan
Author Profile Icon Maxim Lapan
Maxim Lapan
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Toc

Table of Contents (29) Chapters Close

Preface 1. Part 1 Introduction to RL FREE CHAPTER
2. What Is Reinforcement Learning? 3. OpenAI Gym API and Gymnasium 4. Deep Learning with PyTorch 5. The Cross-Entropy Method 6. Part 2 Value-based methods
7. Tabular Learning and the Bellman Equation 8. Deep Q-Networks 9. Higher-Level RL Libraries 10. DQN Extensions 11. Ways to Speed Up RL 12. Stocks Trading Using RL 13. Part 3 Policy-based methods
14. Policy Gradients 15. Actor-Critic Method: A2C and A3C 16. The TextWorld Environment 17. Web Navigation 18. Part 4 Advanced RL
19. Continous Action Space 20. Trust Region Methods 21. Black-Box Optimizations in RL 22. Advanced Exploration 23. Reinforcement Learning with Human Feedback 24. AlphaGo Zero and MuZero 25. RL in Discrete Optimization 26. Multi-Agent RL 27. Bibliography
28. Index

Deep Q-learning

The Q-learning method that we have just covered solves the issue of iteration over the full set of states, but it can still struggle with situations when the count of the observable set of states is very large. For example, Atari games can have a large variety of different screens, so if we decide to use raw pixels as individual states, we will quickly realize that we have too many states to track and approximate values for.

In some environments, the count of different observable states could be almost infinite. For example, in CartPole, the environment gives us a state that is four floating point numbers. The number of value combinations is finite (they’re represented as bits), but this number is extremely large. With just bit values, it is around 2432 3.4 1038. In reality, it is less, as state values of the environment are bounded, so not all bit combinations of 4 float32 values are possible, but the resulting state space...

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