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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

White boxing


White boxing is not a common term if you haven't been involved in the development of a game before. The history of the term actually comes from personal computers and server boxes that do not have a name brand, thus being a white box. White boxing in terms of game development is in spirit a similar concept, where a designer models an object using simple primitives, such as spheres, boxes, and cylinders to represent the volume and size of the final object. Most often, designers will iterate on white boxed designs many times as this allows a designer to create, remove, and modify quickly the geometric structures they create to suit their game's design. It is important that at the white boxing stage, designers do not get caught up in the details or even cosmetics of the objects, but rather get the level to a playable state as fast as possible.

White boxing using Constructive Solid Geometry (CSG)

To expedite white boxing, there is an important tool within the sandbox editor application...

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