Developing out of the box
As mentioned earlier, the CryENGINE 3 SDK has a huge amount of out-of-the-box features for creating games.
Let's begin by following a few simple steps to make our first game world.
Before proceeding with this example, it's important to understand the features it is displaying; the level we will have created by the end of this chapter will not be a full, playable game, but rather a unique creation of yours, which will be constructed using the first major features we will need in our game. It will provide an environment in to which we can design gameplay.
With the ultimate goal of this chapter being to create our own level with the core features immediately available to us, we must keep in mind that these examples are orientated to compliment a first-person shooter and not other genres. The first-person shooter genre is quite well defined as new games come out every year within this genre. So, it should be fairly easy for any developer to follow these examples.
In my...