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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Color grading your level


Color correction is a post processing effect that takes a frame rendered by the engine and changes its output of colors in various ways.

This effect is typically used in film to enhance scenes with effects such as Hue and Saturation, Contrast and Brightness, Luminance and Color Curves, and so on.

Getting ready

Take a reference image that hasn't been color corrected yet and shows a wide range of colors from an open level. Avoid using high resolution image captures though, as they won't improve color correction quality, but rather only increase the processing time when saved later. In this example, I captured a 1280x720 TGA image.

Copy/paste THE COLOR CORRECTION LOOKUP REFERENCE CHART into this reference image using Photoshop. It is important to use the color chart supplied by Crytek, as the resource compiler will need this file later on, to detect and extract the chart.

Flatten all layers, and save the file before beginning this tutorial.

How to do it...

Let's learn how...

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