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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
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Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Breaking up tiling with Decals


Up to this point, you might have noticed that the terrain texturing can look a bit poor with the amount of tiling that may be seen. In this recipe, we will explore how you can break up some of the terrain tiling with Decals.

Getting ready

  • Before we begin, you must have Sandbox 3 open

  • Then open My_Level.cry

  • Complete the Terrain Texture setup recipe

How to do it...

  1. From the RollupBar, open the Objects tab.

  2. Click the Misc button.

  3. Select Decal.

  4. Align the Decal to your terrain and place it down in an area with a lot of tiling.

  5. From the Decal properties, click MTL (or bring up the material editor).

  6. Find Materials | decals | ground_crack_a.

  7. Apply the material to the Decal.

How it works...

Decals are simple texture planes that can be projected against both terrain and objects (such as the Road tool).

There's more...

Here is some additional information about the Decals and what parameters can be set.

Decal parameters

  • ProjectionType:

    • 0 = Planar

    • 1 = Projects on static objects (Brushes...

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