Creating and exporting static objects
Static geometry is used for various objects in the environment that do not have any special properties assigned to them. Some obvious examples could be walls, some structural components of levels, and other natural objects like large rocks.
Most of these would be considered static geometry because, typically, these objects would not need to have any advanced object setup to work.
In this recipe, we will make a typical wooden prop. As this tutorial is meant to show the process of exporting a basic mesh, it is not essential that you create an identical asset to the one created in this recipe.
Getting ready
This tutorial assumes that users understand the basics of 3ds Max, such as the user interface and the creation of simple geometry. It also assumes that the user can place objects into a level using the Sandbox Editor.
Note
All directories containing objects must be placed under the root game folder in the Game\Objects
folder. Objects placed outside of the...