Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Construct 2 Game Development by Example
Construct 2 Game Development by Example

Construct 2 Game Development by Example: Learn how to make games for multiple platforms with Construct 2.

Arrow left icon
Profile Icon John Bura
Arrow right icon
S$12.99 S$52.99
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.8 (9 Ratings)
eBook Jun 2014 230 pages 1st Edition
eBook
S$12.99 S$52.99
Paperback
S$66.99
Subscription
Free Trial
Arrow left icon
Profile Icon John Bura
Arrow right icon
S$12.99 S$52.99
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.8 (9 Ratings)
eBook Jun 2014 230 pages 1st Edition
eBook
S$12.99 S$52.99
Paperback
S$66.99
Subscription
Free Trial
eBook
S$12.99 S$52.99
Paperback
S$66.99
Subscription
Free Trial

What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
OR
Modal Close icon
Payment Processing...
tick Completed

Billing Address

Table of content icon View table of contents Preview book icon Preview Book

Construct 2 Game Development by Example

Chapter 2. Inputs and Controls

Inputs and controls are really important for game design. Games are interactive by nature, and designers need to plan out and test controls in order to make an effective game.

In this chapter, we will learn about the following topics:

  • Keyboard inputs
  • Rotating the angle
  • Mouse inputs
  • Game loop
  • Touch control inputs

Getting started with inputs and controls

Software works with human interaction. The most basic activity of any computer interface is a user providing information and the computer reacting to that information. In other programming languages, one of the most basic concepts you learn is the function. The basic premise of a function is to work with inputs.

The way the user inputs information is actually really important. Imagine a simple calculator application that has really nice buttons and works exactly the way you expect it to. Now, imagine a calculator application where the buttons were in a different order than the usual one. The application would be much harder to use. Obviously, you want the application and the user experience to be as good and as easy as possible. Applications such as games have a purpose, and the software and hardware should not interfere.

Let's move this concept to games. Let's imagine a platform game, which is a game where you run and jump onto platforms...

Summary

In this chapter, we learned how to use the keyboard and how to use the mouse. In addition, we explored some of the other functionalities that Construct 2 has to offer, such as keyboard inputs and rotating to an angle. We have also introduced the idea of the game loop and how Construct 2 accesses it. We also covered the touch control.

In the next chapter, we will cover variables to add more complexity to our games.

Left arrow icon Right arrow icon

Description

This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.

What you will learn

  • Create 2D games from scratch
  • Monetize your games with ingame shops
  • Program game mechanics which are the core of game design
  • Deploy your game to multiple platforms
  • Discover techniques to build simple yet effective enemy AI
  • Implement physics for falling blocks and bullets
  • Get time saving tips and best practice advice for quick and effective game production
  • Design different types of games that are fun and exciting

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : Jun 25, 2014
Length: 230 pages
Edition : 1st
Language : English
ISBN-13 : 9781849698078
Vendor :
Scirra
Tools :

What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
OR
Modal Close icon
Payment Processing...
tick Completed

Billing Address

Product Details

Publication date : Jun 25, 2014
Length: 230 pages
Edition : 1st
Language : English
ISBN-13 : 9781849698078
Vendor :
Scirra
Tools :

Packt Subscriptions

See our plans and pricing
Modal Close icon
$19.99 billed monthly
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Simple pricing, no contract
$199.99 billed annually
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just S$6 each
Feature tick icon Exclusive print discounts
$279.99 billed in 18 months
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just S$6 each
Feature tick icon Exclusive print discounts

Frequently bought together


Stars icon
Total S$ 200.97
Construct 2 Game Development by Example
S$66.99
Learning Construct 2
S$66.99
Construct Game Development Beginners Guide
S$66.99
Total S$ 200.97 Stars icon
Banner background image

Table of Contents

10 Chapters
1. Getting Started with Construct 2 Chevron down icon Chevron up icon
2. Inputs and Controls Chevron down icon Chevron up icon
3. Variables and Arrays Chevron down icon Chevron up icon
4. Game Mechanics Chevron down icon Chevron up icon
5. Making a Simple Shooter Chevron down icon Chevron up icon
6. Making a Tower Defense Game Chevron down icon Chevron up icon
7. Making a Puzzle Physics Game Chevron down icon Chevron up icon
8. Exporting Your Game Chevron down icon Chevron up icon
A. Where to Go from Here Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.8
(9 Ratings)
5 star 33.3%
4 star 33.3%
3 star 22.2%
2 star 0%
1 star 11.1%
Filter icon Filter
Top Reviews

Filter reviews by




Tom Boyles Jul 08, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Mr. Bura's book is well written and his experience as a game developer comes through the instruction. Great assortment of game examples to get you on your way to developing and designing your own games. Mr. Bura's book starts off with game mechanics and even a good start in arrays which is really helpful. Excellent and highly recommended.
Amazon Verified review Amazon
Amazon Customer Nov 13, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
good!
Amazon Verified review Amazon
witchypoo Feb 07, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Bought as a gift , happily rec d and has since expressed how good it is , so definately recommended!
Amazon Verified review Amazon
sunflowers Mar 16, 2015
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
arrived on time - very satisfied
Amazon Verified review Amazon
Jamie Feb 13, 2017
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
Not everything you ever wanted to know but this is a helpful tool to gain more knowledge.
Amazon Verified review Amazon
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

How do I buy and download an eBook? Chevron down icon Chevron up icon

Where there is an eBook version of a title available, you can buy it from the book details for that title. Add either the standalone eBook or the eBook and print book bundle to your shopping cart. Your eBook will show in your cart as a product on its own. After completing checkout and payment in the normal way, you will receive your receipt on the screen containing a link to a personalised PDF download file. This link will remain active for 30 days. You can download backup copies of the file by logging in to your account at any time.

If you already have Adobe reader installed, then clicking on the link will download and open the PDF file directly. If you don't, then save the PDF file on your machine and download the Reader to view it.

Please Note: Packt eBooks are non-returnable and non-refundable.

Packt eBook and Licensing When you buy an eBook from Packt Publishing, completing your purchase means you accept the terms of our licence agreement. Please read the full text of the agreement. In it we have tried to balance the need for the ebook to be usable for you the reader with our needs to protect the rights of us as Publishers and of our authors. In summary, the agreement says:

  • You may make copies of your eBook for your own use onto any machine
  • You may not pass copies of the eBook on to anyone else
How can I make a purchase on your website? Chevron down icon Chevron up icon

If you want to purchase a video course, eBook or Bundle (Print+eBook) please follow below steps:

  1. Register on our website using your email address and the password.
  2. Search for the title by name or ISBN using the search option.
  3. Select the title you want to purchase.
  4. Choose the format you wish to purchase the title in; if you order the Print Book, you get a free eBook copy of the same title. 
  5. Proceed with the checkout process (payment to be made using Credit Card, Debit Cart, or PayPal)
Where can I access support around an eBook? Chevron down icon Chevron up icon
  • If you experience a problem with using or installing Adobe Reader, the contact Adobe directly.
  • To view the errata for the book, see www.packtpub.com/support and view the pages for the title you have.
  • To view your account details or to download a new copy of the book go to www.packtpub.com/account
  • To contact us directly if a problem is not resolved, use www.packtpub.com/contact-us
What eBook formats do Packt support? Chevron down icon Chevron up icon

Our eBooks are currently available in a variety of formats such as PDF and ePubs. In the future, this may well change with trends and development in technology, but please note that our PDFs are not Adobe eBook Reader format, which has greater restrictions on security.

You will need to use Adobe Reader v9 or later in order to read Packt's PDF eBooks.

What are the benefits of eBooks? Chevron down icon Chevron up icon
  • You can get the information you need immediately
  • You can easily take them with you on a laptop
  • You can download them an unlimited number of times
  • You can print them out
  • They are copy-paste enabled
  • They are searchable
  • There is no password protection
  • They are lower price than print
  • They save resources and space
What is an eBook? Chevron down icon Chevron up icon

Packt eBooks are a complete electronic version of the print edition, available in PDF and ePub formats. Every piece of content down to the page numbering is the same. Because we save the costs of printing and shipping the book to you, we are able to offer eBooks at a lower cost than print editions.

When you have purchased an eBook, simply login to your account and click on the link in Your Download Area. We recommend you saving the file to your hard drive before opening it.

For optimal viewing of our eBooks, we recommend you download and install the free Adobe Reader version 9.