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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Configuring a varied scene


Once the initial scene and the basic components have been initialized, we are going to create the rest of the blocks that will form our game. The purpose of this section is to learn how to configure a varied terrain based on a few restrictions, so the game is playable and not impossible to win.

We'll start by declaring the variables that will support this configuration, so add the following constants definition:

// Number of different platforms
const int kPLATFORM_TYPES = 6;

// Number of different floors
const int kFLOOR_TYPES = 4;

This will help us to create the floors and platforms randomly later. Next, add the following variable declarations:

    // Declare small abyss' width
    float _smallAbyss;
    
    // Declare big abyss' width
    float _bigAbyss;
    
    // Declare next platform's position
    float _nextPlatformPosition;
    
    // Declare next floor's position
    float _nextFloorPosition;

The small and big abyss variables will be constants that will...

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