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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

2-star challenge – adding pinecones to the scene


Now that we know how to create a varied (not random) terrain, I propose you use the knowledge acquired in this chapter to add pinecones to the game so they appear in a varied way in the scene.

For this purpose, you will find the JumpAndRunAtlas/pinecone.png image in the atlas to load these objects.

The solution

To accomplish this challenge, we will need to make a few changes to GameScene.m. First of all, declare an array of pinecones so we can handle them easily:

    // Declare array of pinecones
    NSMutableArray *_arrayOfPinecones;

Initialize this array by adding the following lines at the end of configureInitialScene:

    // Initialize pinecones' array with capacity
    _arrayOfPinecones = [NSMutableArray arrayWithCapacity:NUM_FLOORS * NUM_PLATFORMS];

We have initialized the array with the capacity of the maximum number of platforms that will be in the scene.

The next step is loading pinecones when a condition (that will be specified later) is...

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