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Canvas Cookbook

You're reading from   Canvas Cookbook Over 80 simple but creative and structured recipes to explore the capabilities of HTML5 Canvas

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Product type Paperback
Published in May 2019
Publisher
ISBN-13 9781785284892
Length 254 pages
Edition 1st Edition
Languages
Tools
Concepts
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Toc

Table of Contents (11) Chapters Close

Preface 1. Paths and Text 2. Shapes and Composites FREE CHAPTER 3. Animation 4. Images and Videos 5. Interactivity through Events 6. Creating Graphs and Charts 7. 3D Modeling 8. Game Development 9. Interoperability and Deployment Index

Animated clipping


Animation always adds life. So, we implement the knowledge of animation gained from Chapter 3, Animations.

The output can be shown as follows:

How to do it

The following is the code for the recipe:

The HTML code:

<html>
<head>
<title>Image</title>
<script src="AnimatedClipping.js"></script>
</head>
<body onload="init();">
<center>
<canvas id="MyCanvasArea" width="500" height="500" style="border:2px solid blue;" >
    your browser does not support canvas
</canvas>
<h1>Clipping</h1>
</center>
</body>
</html>

The JavaScript code:

var can;
var ctx;
var boyimage;
var x,y;
var imageData;
var imgPixels;
var clipX,clipY,radius;
var imageObj;
var xFactor=0;
var bounce=-1;
var clipVX,clipVY;
function init()
{
  can = document.getElementById('MyCanvasArea'),
  ctx = can.getContext('2d');
  x=10;y=10;

  clipX=250;
  clipY=100;
  radius=70;

  imageObj=new Image();

  imageObj.src="ohams.jpg";...
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