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C++ Game Animation Programming

You're reading from   C++ Game Animation Programming Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781803246529
Length 480 pages
Edition 2nd Edition
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Authors (2):
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Gabor Szauer Gabor Szauer
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Gabor Szauer
Michael Dunsky Michael Dunsky
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Michael Dunsky
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Toc

Table of Contents (22) Chapters Close

Preface 1. Part 1:Building a Graphics Renderer
2. Chapter 1: Creating the Game Window FREE CHAPTER 3. Chapter 2: Building an OpenGL 4 Renderer 4. Chapter 3: Building a Vulkan Renderer 5. Chapter 4: Working with Shaders 6. Chapter 5: Adding Dear ImGui to Show Valuable Information 7. Part 2: Mathematics Roundup
8. Chapter 6: Understanding Vector and Matrix 9. Chapter 7: A Primer on Quaternions and Splines 10. Part 3: Working with Models and Animations
11. Chapter 8: Loading Models in the glTF Format 12. Chapter 9: The Model Skeleton and Skin 13. Chapter 10: About Poses, Frames, and Clips 14. Chapter 11: Blending between Animations 15. Part 4: Advancing Your Code to the Next Level
16. Chapter 12: Cleaning Up the User Interface 17. Chapter 13: Implementing Inverse Kinematics 18. Chapter 14: Creating Instanced Crowds 19. Chapter 15: Measuring Performance and Optimizing the Code 20. Index 21. Other Books You May Enjoy

What is Dear ImGui?

Dear ImGui, or ImGui for short, is a graphical user interface library for C++, using the pipelines of modern 3D APIs to render texts and elements in framebuffers. In addition, ImGui is self-contained, which means we do not need additional dependencies besides GLFW, OpenGL, and Vulkan. It is also platform-independent, so the application code still runs on both Windows and Linux.

To get a first impression, here is a screenshot of some of the elements of ImGui:

Figure 5.1: Some widgets of the Dear ImGui demo code

Figure 5.1: Some widgets of the Dear ImGui demo code

The ImGui code consists of three parts:

  • The widget rendering
  • The input backend
  • The output backend

ImGui aims to create an identical look and feel across all supported operating systems, helper libraries, and rendering backends. To draw the widgets independently of the underlying system, the widget rendering functions are separated from the backends.

The function calls we use are only at the widget...

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